Build Calculator and Gear
Amulet + Jewel: Cleric’s + Cleric’s: 923 healing | 644 power | 644 toughness
Runes: 6 x Rune of the Soldier: 165 vitality| 50 toughness | shouts remove conditions
Sigils
•Hammer and Mace mainhand: Sigil of Superior Battle You gain 3 stacks of might for 20s when you swap to this weapon while in combat. This is a good choice, given that the boons last 26s with this build and synergize with Empowered
•Mace offhand: Sigil of Superior Leeching wow gold Your next attack after swapping to this weapon while in combat steals some health. The steal amount is 975
Thinking Through the Traits
When designing a build, I almost always start with a fundamental capability I want to feature in the build. In this case, it was shout-based healing.
The healing trait Vigorous Shouts is a 3rd tier trait in the Tactics lines, so to heal via shouts requires 30 points in Tactics. world of warcraft gold The 2nd tier trait is a no-brainer: Lung Capacity for the decreased shout cooldowns. For the 1st tier trait, I chose Empowered over Empowered Allies, as Empowered synergizes well with the multiple boons from shouts.
The Defense trait line provides toughness and compassion. Compassion is the heal-boosting stat, and toughness makes your self-healing last longer (more on this later). Therefore, the stats provided diablo 3 gold by Defense synergize well with the spec. The question is whether to go with 20, 25, or 30 points in Defense. The Defense line provides traits for hammer and mace, so I decided to go with hammer and mace/mace as the weapon sets for this spec. These weapons provide 2 stuns, 2 knockdowns, a knockback, and sustained weakness condition application. This CC capability sounds like a great complement for a support build – you can control d3 items your target and debuff their damage while you and allies beat on them. Therefore, I chose the 2nd tier trait Blunt Weapon Master, which reduces the cooldown of the abilities for those weapons by 15%.
Let’s look at the 3rd tier traits for Defense:
•Merciless Hammer provides a 25% damage increase on knocked-down opponents. The weapons provide two 2s knockdowns but their cooldowns even traited are still not short (21.25s), and I plan to use shouts d3 gold for utility slots instead of physical abilities that knockdown
•Sundering Mace provides a 1s Weakness condition on mace crit. Obviously the proc rate is based off your crit % and you have to be using the mace, which already provides a 5s Weakness buff via the chain auto-attack
•Therefore, I decided not to invest in the 3rd tier traits for this spec and stop at 20 points
The two stuns are triggered from the burst abilities Earthshaker and Skull Crack, so it’s buy d3 gold vital to build adrenaline as quickly as possible to maximize the stun duration when using those abilities. Therefore in the 1st tier of Defense I take Embrace the Pain, which builds adrenaline when you are hit. This means that you can’t take either Last Stand (activates Balanced State) or Shrug it Off (activates Endure Pain at 25% HP), but this spec is not squishy and has high CC capability, so this spec is not as reliant on those traits as other builds.
That leaves 20 trait points left to invest, and I invested them in the Discipline tree to pick up the following traits
•Warrior’s Sprint, which provides a movement increase when wielding melee weapons. This is an important selection, as the ranged capability of this spec is limited, so WS will help to close the gap to targets to melee them
•Inspiring Shouts, which causes shouts to build adrenaline – about three-quarters of a bar
•Fast Hands, which allows weapon swap every 5s instead of 10s