Project has an updated visual effect and now deals its damage earlier to bring it in line with the Inquisitor’s “Shock” ability 4
General -Project has an updated visual effect and now deals its damage earlier to bring it in line with the Inquisitor’s “Shock” ability. Shadow -Shadow Strike now displays the correct error message if this ability is used while player is not behind diablo 3 gold the target. -Combat Technique now generates 100% additional threat while active. The healing generated by this ability has been reduced by approximately 50%. -Its armor bonus has been reduced to 115% (down from d3 gold 150%). -Force Breach (Combat Technique) now generates a high amount of threat. -Spinning Kick now costs 20 Force. -Battle Readiness now increases the damage and healing dealt by all Techniques by 100% for 15 seconds.Kinetic d3 items Combat -Slow Time no longer damages a sleeping, lifted, or incapacitated enemy unless it is the primary target. -Harnessed Shadows: The healing generated by Telekinetic Throw has been reduced to 8% total (down from 12%). Sith Inquisitor General -The swtor credits light being cast from the Inquisitor’s Lightning Strike Ability now fades away when the visuals have stopped and no longer lingers for a few seconds. -Corrected an issue that caused Jolt to play its visual effects later than intended. -Rare buy swtor credits instances where Unbreakable Will would not activate if the player wasn’t facing the target have been corrected. Assassin -Maul now displays the correct error message if this ability is used while the player is not behind the target. -Dark Charge now generates guild wars 2 gold 100% additional threat while active. The healing generated from this ability has been reduced by approximately 50%. Its armor bonus has been reduced to 115% (down from 150%). -Discharge (Dark Charge) now generates a high amount of threat. -Spike now costs 20 Force. -Overcharge Saber now increases the damage and healing dealt by all Charges by 100% for 15 seconds.Darkness -Wither no longer damages a sleeping, lifted, or incapacitated enemy unless it is the primary target. -Harnessed Darkness: The healing generated by Force Lightning has been reduced to 8% total (down from 12%).